17 Oct 2025 Intermediate This material is for medium-skilled players EV HUD MDA Marking hands is one of the key learning tools. By allowing players to identify interesting or problematic hands, they can then easily find them in the database, analyze them, and adjust their strategy. Hand2Note provides a flexible system of color tags to mark any situation - mistakes, bluffs, difficult folds, etc. and structure them for learning. Why do you need to mark hands? Regular marking of hands makes the learning process more structured. Firstly, it helps to filter important situations: for example, you can mark all the big losing pots or bluff hands of your opponent. Secondly, it allows you to "unload" interesting hands for review after the session or together with the coach. Marking such hands in real time or immediately after the game saves time on searching. Finally, the tagged hands can be exported and shared with trainers or a training group. How to mark hands in Hand2Note 4.1 Setting up tags Immediately after installation, Hand2Note already has several standard handout tags. You can create your own tags of any color and name. To do this, open the "Configuration" and select the "Marked Hand Tags" tab. In it, click "Create Tag..." - a new label "My Tag" will appear, which can be renamed and colored. When you hover over a placemark, icons appear to change its position in the list, name it, and delete it. Thus, you can prepare tags in advance for different purposes (for example, "Bluff", "fold on the river?", "3-bet pot", etc.) and assign them to the hands during the game or later. This gives flexibility in the organization of your game: you can assign several tags to one hand at once or mark it without a tag at all if you just need a quick "checkbox" for your hand. Marking hands during the game Hand2Note 4.1 supports keyboard shortcuts to instantly mark the last hand played. This allows you to mark hands right at the table without being distracted by additional clicks. By default, this is: F5 - mark the last hand without using a tag.; F6 - mark the last hand with the assigned tag (the tag is usually set immediately before clicking, see below). These keys can be reconfigured. To do this, in the same Configuration window, go to the "HUD" tab, find the "Hot Keys" column and change the "Mark last hand key" and "Mark last hand with tags key" parameters to any convenient combinations. Marking hands out of tables If you are analyzing the played session, you can mark the necessary hand after the end. In the main window of Hand2Note, select the "Reports" or "Sessions" menu and find the desired hand in the "Hands" list. Right-click on it and select: "Mark Hand" - mark without tag; "Mark Hand With Tags..." - mark with the tag selection. After that, they will automatically be placed in the "Marked Hands" section of the main window. Viewing and filtering marked hands All marked hands are collected in a separate Hand2Note - Marked Hands section. Open the Marked Hands program in the main window. Here you will see a table with all marked hands: the assigned labels (colored squares) or their absence are displayed in the left column. For convenience, you can filter this list by tags. Click the "Tags..." button, and select the appropriate tags in the menu that appears: then Hand2Note will show only those distributions that are marked with these tags. For example, you can display only the hands labeled "3Bet" or remove all unnecessary categories from the list. In addition to filtering, you can sort and import/export handouts in the Marked Hands section. The gear icon on the top right provides the following functions: Import Marked Hands... - import hands into the current database; Export Marked Hands... - save selected hands to files; Unmark All Hands - remove marks from all hands at once. Exporting is especially useful for joint analysis: you can unload the marked hands and send them to the trainer for analysis. Marked hands are used for various training purposes: Independent analysis. After the session, the marked hands serve as a "what to sort" list. The player scrolls through the list in Hand2Note or uploads the hands to the poker simulator. By focusing on pre-marked hands, he won't miss the key points. Group analysis or working with a coach. You can export a collection of marked hands and give it to a trainer or debriefing partners. Instead of a cumbersome list of unstructured hands, the trainer will receive a "self-list" of problematic examples. Hypothesis testing. By marking the hands according to criteria (for example, all 3-bet pots in which the opponent has continued), you create a sample to "study" the opponent's aggression level. Then you analyze trends: for example, how many times you forced your opponent to pass on the river, or how often your flop call wins with our range. Conclusion Marking hands in Hand2Note 4.1 is a powerful way to structure the training process. By marking the key hands (any difficult situations, mistakes, or interesting hands), the player receives a personal database for further analysis. Using tags and hotkeys, Hand2Note makes the marking process fast, filtering and exporting marked hands convenient for further analysis. When using this feature correctly, the gameplay becomes part of the learning cycle: you notice your hands on the go, and in the evening you sort them out in a calm environment and adjust your strategy. This systematic approach allows you to find and eliminate licks in the game faster, making the process of learning poker more conscious and effective.